Wednesday 12 December 2007

It's a Bibliography!!!!!

Yes, that's what it says on the tin.
Course requirements are that we have one of these even if it has little relevance to the module content. Anyway, here it is.


Books

Hamelmann, S., Implementing CAPP using artificial intelligence (AIAI-PR) , Edinburgh,
Artificial Intelligence Applications Institute, University of Edinburgh (1989)

Millingtom, M., Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology), San Francisco, Morgan Kaufman Publishers (2006)

Contributions to Books

Liden, C., 'Strategic and Tactical Reasoning with Waypoints' in Rabin, S. Ed , AI Game Programming Wisdom, Hingham, Charles River Media, (2002)

Engelfriet, J., 'Monotonicity and Persistence in Preferential Logics' in Wellman, M. Ed, The Journal of Artificial Intelleigence Research, Volume 8 January 1998 - June 1998, San Francisco, Morgan Kaufman Publishers (1999)

Journal Contributions

Poland, J. and Hutter, M., 'Universal Learning of Reported Matrix Games' in Arxiv Computer Science e-prints -CS/10508073 (2005) (http://adsabs.harvard.edu/abs/2005CS.....8073P)

Gershenson, C. and Heylighen, F., 'Protocol Requirements for Self-Organising Artifacts; Towards an Ambient Intelligence' in Arxiv Non Linear Sciences e-prints nlin/0404004 (2004) (http://adsabs/harvard.edu/abs/2004lin....4004G)




That ought to do it!

1 comment:

eddie duggan said...

Hi Andy!

While the bibliograhy is an exercise
in retrieving information and presenting it in a conventional format, it can be as relevant to the module or the course as you want to make it.

The two URLs seem a bit borked (they both appear to be truncated)